COD 4 was an awesome game, it truly was. The game made a very positive impression on gamers and critics alike. The game was set in modern warfare and has sold over 10 million units, making it one of the most successful games in the genre. Setting such high benchmarks is a double edged sword, this makes the next game in the series highly anticipated and open to comparisons with the predecessor.
COD- World at War is the next installment in the series and it has bounced back to its WWII roots. The WWII genre has reached its peak and the plethora of games coming out every year, isnt making it any better. But COD 5 will use the COD 4 engine and support co-op play. As per a report on Voodoo Extreme:
It all takes place in the Pacific theater (and partially in Russia’s advance into Berlin) says OXM, which all in all was a much grittier and darker conflict that the one in muddy Belgium fields.
Treyarch has had a full extra year over CoD3’s development to make World at War - and it’s using the excellent CoD4 engine, which is plenty of reason to be excited.
“This is a scarier Call of Duty than we’ve ever seen,” Treyarch head Mark Lamir says in the mag.
To help simulate the Japanese’s different style of warfare, Treyarch has completely re-tinkered the enemy AI in World at War. Instead of taking cover and flanking in traditional European battle strategies, the Japanese hide in trees, sneak through the overgrowth and scrabble, katana in hand in violent suicide attacks.
“We figured out early that the Imperial Japanese fought in a different way that was full of suspense,” creative lead Rich Farrelly tells OXM. “From that point we started to skew the game in that direction.”
Excitingly, for the first time in Call of Duty’s campaign 4-player co-op is supported over Xbox Live - and it supports meta game perks as in CoD4’s excellent online mode


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